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Channel: My Critique
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My Critique

@Bindle wrote: The Good 1 button moves: Loved it in Rising Thunder, love it in this, wish there were more fighting games that did this. Interesting characters:Some cool movesets, I like them,...

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My Critique

@pengwndude wrote: I agree on certain things. I feel you on the throws, but that's just one of those things for this game I feel you have to get used to. Holding the jump button/up is definitely...

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My Critique

@jimtheeternal wrote: Speaking of suggestions, I would love to see a multi hit move that dealt less than one damage get rid of small portions of an HP bar with each hit. This would be more difficult...

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My Critique

@SaSSolino wrote: Personally I'd settle just with opponents that fall out of Val's gSuper early still eating 1 damage. Read full topic

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My Critique

@Bindle wrote: Appreciate the replies, it's good to get further info. Just a couple of reponses pengwndude: Holding the jump button/up is definitely something that's also in other fighting games....

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My Critique

@Sente wrote: Bindle: pengwndude: Holding the jump button/up is definitely something that's also in other fighting games.Sorry, I should've been more clear, my difficulty with this is that it feels...

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My Critique

@Bindle wrote: Sente: You can set up to jump in the settings option if you would prefer. T Sorry, I did know that, it's more because button jump is default, and anything that is default, in my...

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My Critique

@Sirlin wrote: Regarding art, some information. All animations are proposed finished, pretty much. Might be some minor polish later...maybe. Though we have no money really, so maybe not. The only...

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My Critique

@pengwndude wrote: Bindle: Sorry, I did know that, it's more because button jump is default, and anything that is default, in my opinion, needs to work well. I think the whole point of these options...

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My Critique

@Sente wrote: Bindle: This is great to know, thanks for the information. I expect first frame jumps will be manageable with a single press for most people when they fix that. Now they fixed it!...

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My Critique

@Bindle wrote: Sirlin: I'm not aware of any moves that have a hitbox on for "half a second" too long. Sorry, half a second is probably an exaggeration, it's hard to judge in the heat of a match, but...

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My Critique

@Bindle wrote: pengwndude: , I personally don't know if it's possible to program those mini chunks, ESPECIALLY because they aren't guaranteed to always hit. Yeah, I would end up erring on the side of...

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My Critique

@SaSSolino wrote: The only move that looks weird is Jaina's sA in my opinion, I like Grave's sweep. Read full topic

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My Critique

@Domon wrote: my pet peeve is degray walking and standing animations instead. they feel stiff. Read full topic

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